Dinamicas de Animacion (icebreakers)

Activities whose main function is to get people to loosen up, to communicate with each other freely, to relax, to get excited or enthusiastic. Most often they are games, but they can also have thematic content.

What's better than that?

This is a game in which the group builds an idea by accepting and adding to the previous idea (yes, and...).

The Flow:
In a circle, small or large group.

  • Joker asks the group to think of something good.
  • When a player has an idea, they start the play by naming their good thing -- e.g. "A cup of hot coffee."
  • Next player adds to it, to make it better -- "A cup of hot coffee on a cold morning."
  • Third player adds -- "A cup of hot coffee on a cold morning in the mountains."
  • And so on. Continue adding as long as the energy is good.

Mistake Game

A fast-moving concentration game in which mistakes are celebrated. I learned this from Kaisu Tuominiemi, a coach at Mondragon Team Academy.

In a circle, five to maybe ten people.

Phase One

The joker starts the game by putting her left hand on her right shoulder and saying, "one!"

The person to her right repeats the motion, saying, "two!"

This continues four more times.

Favorite/Least Favorite

A simple activity: ask each person to think of her/his favorite and least favorite [word, person, place, object, action, body part(?), letter, number...whatever] and share them with a partner, explaining her choice.

The sharing can be with just one person (quick), with several people in a round-robin format, with the whole group.

The sharing could be done in spoken or written form, could be drawn or pantomimed.

One line drawing

I learned this from Minami Yoshitaka, Yasuhara Kouhei, and Yamazaki Ryouta in an English class they taught at Meiji University. In this game people compete to create collaborative drawings that illustrate some thing or idea. It could lead very nicely into discussion, especially if the theme is one of relevance to people's lives.

The flow:

  • Form teams of three or four people.
  • The joker chooses a theme, for example, "job hunting" or "Freedom Rides."
  • One player from each team lines up before the whiteboard in a row, waiting for the signal.

Ten Second Objects

Adapted from "Ten Second Objects" on the Drama Resource website (http://dramaresource.com/games/warm-ups/ten-second-objects) The original activity is great as is:

"Divide everyone into small groups (4-6). Call out the name of an object and all the groups have to make the shape of that object out of their own bodies, joining together in different ways while you count down slowly from ten to zero. Usually every group will find a different way of forming the object. Examples could be: a car, a fried breakfast, a clock, a washing machine, a fire."


Introductions - ask me a question

Shiho Ide, a participant in my Tokyo English for Activists class, came up with this nice way to do introductions.

Standing in a circle.

The first participant introduces herself, saying her name and what she would like others to call her. She then chooses another person who must ask her a question, any question. After the first person answers the question, the second person repeats the process.


Most people would say...

I learned this game at Kani Club, the theater improvisation group in Tokyo, Japan. The game asks participants to filter their free association through their sense of what others might say. The object is to avoid "idiocy" -- in the sense of being isolated in one's thinking. At the same time, the "idiotic" answers are often reasonable or creative.

That's how I feel.

Adapted from "Busca tu cancion" in 101 juegos musicales. See also I second that (e)motion.

The joker writes down three to 10 emotions on index cards, two cards per emotion. (One set of three if you have an odd number of participants.) There should be as many cards as participants.

Shuffle the cards, keeping them face down, and have people pick a card, keeping it hidden from others.

That's my song!

Slightly adapted from "Busca tu cancion" in 101 juegos musicales.

Choose three or four songs that are probably known to everyone in the group and write each song's title on two index cards. (Or ask each participant to choose a song that they think everyone will know, writing the title on two index cards.) You should have as many cards as participants. (For odd numbered groups, add an extra card for one song.)

Shuffle the cards and have participants each choose one card, being careful not to show it to others.

The Gift

Learned this at Kani Club.

In pairs, one person (The Giver) mimes giving the other a gift. Her mime should show some quality of the gift -- size, weight, temperature, value, etc.

The Receiver receives the gift in kind (showing its weight, etc) and identifies it. E.g., "Oh what a beautiful lobster! Thank you so much!"

The Giver, in the spirit of "Yes, and...", follows the Receiver's lead, adding some detail about the Gift. E.g., "I pulled it up in the trap this morning and thought of you."

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