Welcome to Rolling Earth

This website offers tools for education for democratic self-organization and reflections on their use. I hope it will provide a space for discussion and exploration of the use of "popular education" in movement building -- guided by a commitment to equality and democracy. See the website guidelines for more about the mechanics of the site. - Matt Noyes

Instructions by Yoko Ono

A source for ideas -- it would be fun to see which of these can be used/adapted for language learning. The website has selections from Grapefruit and Acorn.


Monopoly with a real distribution of wealth and income

Simple idea:

Play Monopoly (or Life) with an initial distribution of wealth and income that matches the one prevailing in your society.

The flow:

Prepare the game. Joker gives participants a Monopoly set and a source like Wealth Inequality in America (https://www.youtube.com/watch?v=QPKKQnijnsM) or G William Domhoff's "Wealth, Income and Power" (http://www2.ucsc.edu/whorulesamerica/power/wealth.html) and asks participants to divide the property and cash among the players in a way that mirrors the actual division of income and wealth in the United States.

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Hey! Shujinko!

I learned about the history of the japanese word 主人公 shujinko from Yurie Kumakura, a researcher of workers cooperatives in Japan. Goshu Nakanishi, one of the founders of the workers cooperative movement in Japan, used shujinko as an equivalent for protagonismo (which he may have learned from Jose Maria Arizmendiarrietta). The word is common in Zen Buddhism, where it is often translated as "Master," and the story goes that the Chinese monk Zuigan used to talk to himself while meditating, addressing himself, "Hey! Shujinko! Are you sleeping?" or "Hey! Shujinko!

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On games, agency, protagonism and more

I find this article very interesting. I think the overlap of online games, artificial intelligence (not discussed in this article), and theories of agency and protagonism is a fascinating area. What can we learn as educators? If we see a class or other learning process as a game, how do we sort out these various factors (e.g. weak interaction?).


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Ken Loach Films online

The great director Ken Loach has uploaded many of his films, a wonderful resource.


Cards Against Humanity

This seems like a great game format, combining up to date culturally relevant* questions and answers, many of them inappropriate (a good thing), with random, surrealist play. The instructions are snarky but include many good ideas. It seems like a great game to re-tool to fit your situation, if you can find the right balance of elements: commercial culture, obscenity, poetry, social realism...

I will definitely be using this in some way.


Two week check in

A technique for encouraging participants to support each other in applying what they learn, that I got from Kaisu Tuominiemi, a coach at Mondragon Team Academy.

The flow:
At the end of a learning event, a course, a workshop, a class, the joker asks participants to write down one (or two) specific actions they want to take in the next two weeks, as a way to apply what they have learned.

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